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Post by ThreeAM on Apr 3, 2012 14:23:01 GMT -6
ACT TWO ? [/font] Act One ends when at least three kids (ideally one from each team) have entered the Medium. After that... well, I don't have any specific plans. In general, I figure Act Two will involve another 3+ kids getting to the Medium while those that already entered get to explore the Medium for a bit, plus the trolls will start trolling more actively, but that's all I've got. What do you think? [/div]
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Post by kobra2 on Apr 12, 2012 9:48:41 GMT -6
Well, once they prototype, make their totem and get into the Incipisphere, the players-inside-the-game's main goal should be to explore and battle imps, while their servers build up using the grist they receive to reach the second gate, which should link to their planet, where they can explore too, figure out what problems it has, etc. Meanwhile, the meteors should really be falling down hard by this time, so the other three members should be in varying rushes (depending on how close their imminent doom is) to get into the game they now know let's you escape. <== That'll be happening.
Once the meteors come in it should put a little boost on things. In Act 2 of the actual comic, it mostly just introduced WV, and had the players mess around with Alchemy, while Rose assisted and Dave went looking for the game. So, it was still part of the introduction, and not too much was happening. Dave and Rose don't even enter the game until Act 3. Then awesome Midnight Crew Intermission!
But if we're going to liven things up a bit more, let me just mention that I'm going to be moving the Black King A LOT MORE than what would count as a reasonable strategy in A CHESS GAME. If any DERSE dreamers 'wake up' during this Act, they might be able to see him subjugglating his Dersites, or at least hear about him. And PROSPIT dreamers who 'wake up' might hear of him as well, which might give the player an idea of the game's goal.
Jack and both Queens are in the making too, which might mean we can start pissing off Jack enough to begin his downward spiral into INSANE HOMICIDAL MANIC CANCER STATUS. Which will be fun.
These things I think would be fine to start early.
And all that will become Exiles, will also be able to "talk" with the kids from the Future-Wastland Earth. So there's that, though the Exiles shouldn't start to meet each other in the Wasteland until Act 3 if we're sticking to the timeline.
The Guardians of the kids in the game will either be kidnapped, or just kick ass in their own mysterious ways, and possibly find ways to help out. So that might be interesting. Guardians already have the ability to TALK without computers.
Things To Think About:
Act 3 was also mostly introduction, getting Rose & Dave in the game and learning a bit more about the world.
ACT 4 is where it's AT. So there's a few things we might want to think about for when that happens. Like who is who's ectobiological parents. Besides everyone being their Guardians child, they also have one more 'parent' so we all get to PAIR UP. That'll be fun.
There might be a few mysterious POST-SCRATCH FUTURE PACKAGES floating around with awesome powers one that might possibly help Jack in his attempted Regicide.
ALSO, I suggest one or more of the Kids gets Trolled into dying, that way we might get help from our Alternate Seer of Time, and Page could gain Time Shenanigan Seer abilities.
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