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Post by shrubu on Jan 19, 2013 16:34:41 GMT -6
Sup it's me Zexion here with a couple questions, so other members will have an idea about these and such.
Firsts first the topic of Guardians/Sprites/Exiles. If you play any of the three your character focuses solely around one specific kid, ok. Now what happens if that kid leaves? Your left high and dry with a character who doesn't have a kid. One method of solving that is recycling them into another Character's Guardian/Sprite/Exile. Though the problem I see with that is, if you choose to play that character you choose it for a reason, because you liked the character and what you got from it. If I play a sister, I obviously choose a sister over another character's Grandmother for a reason. So a recommendation could be to have the next character's Guardian/Sprite/Exile, be the one who was left without a kid. So you keep the character and just it focuses around another kid.
Next question. Now that recently trickster Mode has been introduced canonly in the comics, as a glitch with powers the seem to FAR exceed those of god tier. What are the site's rules on Trickster Mode? If it's allowed then how often can you go it? How do you go it? Can you be Trickster God Teir? Can you have Trickster prototyped into your god teir strengthening the powers if you die as Trickster Mode? Some clarification on that would be swell.
Finally a suggestion would be to add an FAQ's for people with question's like myself to avoid the repeat posting for the same questions.
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Post by ThreeAM on Jan 19, 2013 16:38:49 GMT -6
This is good. First things first: Guardians should be their own characters. Just the other day someone was asking a Kid if they needed a Guardian and I realized that it seems to be the default for peeps to think their Guardian is a secondary character here. They are not. Make your Guardian and if a kid wants one, then they need to ask for someone to join them! Together you can plot on how they came to be a Guardian and when/where they decided to move. Thataway it's not much to add in- when it comes to the Roleplay it's not so important where they lived as to HOW they lived, so it can always be edited. Secondly, Trickster is something I have been thinking about. Originally we had Trickster as a plotline event? As in, as long as your character had a valid RP reason to become Trickster it could be so. But we've now discovered it requires exact specifications, ones that we don't currently have. So Trickster is, for the moment, inapplicable. And a FAQ would be wonderful~ I'll go ahead and make a thread we can use to record stuff like this.
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Post by shrubu on Jan 19, 2013 16:42:54 GMT -6
Thank you for the response! ^^
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