Post by noah on Jun 23, 2012 16:34:57 GMT -6
APPLICATION TROLLS
AMELEY PRIMUS, candiedCADAVER
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AMELEY PRIMUS, candiedCADAVER
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[style=font-size:45px; font-family: wire one; letter-spacing: -1; color: B9FC6F; border-bottom: 1px white dotted; width: 500px;]Ameley Primus, cancerousAperture[/style]
[atrb=border,0,bTable][atrb=cellspacing,10,bTable][atrb=vAlign,top][atrb=width,110][atrb=width,500,bTable][style=height:100px;background-color:B9FC6F;width:100px;padding:5px; text-align:center;][/style] | [atrb=valign,top][atrb=bgcolor,252525][atrb=style,padding:8px; color:dedede;] MAID OF MIND SWEEPS 7.5 GENDER f SEXUALITY Panromantic TEAM Blue Team DREAMER Prospit STRIFEKIND Gumballkind LAND OF Land of Candy and Balloons DENIZEN Hemera |
[atrb=width,500,bTable][atrb=style,margin-top:-8px,btable][atrb=cellspacing,10,bTable][atrb=valign,top][atrb=border,0,bTable][atrb=bgcolor,252525][atrb=width,350][atrb=style,padding:10px; color:dedede;][style=font-size:14px; letter-spacing: 3px; border-bottom: dotted 1px white;]backstory[/style] ❧ Ameley Primus wasn't always the bright and lovable troll that she is known to be. She had one of the hardest lives of the trolls growing up. Hell, it wasn't the persecution of being a dark red blood that made it hard, it was the land she grew up in. She lived outside of the habitable zones that other trolls grew their hives in. The Fellstone Murk, a land where the corpses of millions of low-blooded psychics were disposed of during an ancient battle for supremacy that was snuffed out. Growing up here, Ameley had to be constantly on guard from the Mind-Worms and Corpse-Beasts that roamed this land. These creatures were one of the Empress's many failed experiments that never got properly disposed of and continued to reproduce and evolve. Every day Ameley had to fend off attacks from the zombie-esque corpse-beasts. They were beings similar to lusii in the fact that they were originally corpse constructs made from dead lusii that the Empress used to hunt down rogue trolls in the backwards countries. They were absolutely loyal and with everything they killed, they grew larger in numbers. No one really knows why they have been living in the necropolises of the Murk, but they never pass the Murk's border. For Ameley, everything was going fine until she unlocked the tombs of this land during her 3rd sweeps transition and brought the wrath of this land on her. By unlocking the tombs and necropolises, Ameley witnessed they horrors that the Empress created and the only reason she survived her initial encounter with them was because she'd been possessed by the ghost of a long deceased Mustard-Blood. If she hadn't been gifted by her blood, she would have been dead long ago. By communing with ghosts, Ameley learned how to manipulate her powers in ways she never thought possible. Her strength in manipulating psiionic forces brought her to a level above most psychics in the universe, but with her growing strength came a new enemy. The Mind-Worms, beasts that are calm to most troll hemocolors, started sensing her. They felt her powers growing and started to reinitialize their original job on Alternia. This job was the maintaining of the balance of psychics. Her powers created a beacon to every one of these worms (which happen to be six feet long and have brain heads with with wings) and many started to invade the Murk by her 6th sweep. The worms were created to hunt psychics. They were special and had their own powers. These worms nullified psychic powers by spitting translucent threads onto their victim and then coiled around their victim and cocooned the head with the same threads and cutting off the psychic's source to the universe. By doing this to a powerful psychic, the person's think pan would inevitably deteriorate. It was again the ghosts that rescued Ameley. She was told not to use her powers on them, but to fight for her life. And fight she did. Mechanically, Ameley killed the beasts. Mechanically, Ameley killed everything in her path. Every day of Ameley's life turned into a mechanical process of fighting for her life, fighting for basic survival and along the way she snapped. Ameley lived a dark secluded life. Her best friends were a bunch of wispy ghosts. The Murk was a battleground of corpses. Everything in this land was Forsaken. All things here were wretched and however it happened, Ameley cracked. Her persona started to shift. The damned life she had lived, started to fuzz out before her and turned colorful in a sense. Her perceptions of the world morphed into bight vibrant colors. Everything was cartoony and her sense of logic was lost. When she could, she started to engineer machines that shot out "paint" and gum. She filled the murk with cotton candy and used her powers to project the fuzz and confetti all over the warped trees. She drowned the tombs in sugar and boiled it. Everything was colorful and in the eyes of any other troll, this land probably looked like hell. While going through this mode of cracked sanity, Ameley started hearing them. They were not the voices of the dead, but the voices of something that she knew she shouldn't talk to. The more she ignored these voices, the louder they got. Her psychic focus started to dwindle and she used her powers less and less everyday. It was only then that the voices started to soften. Talking to the dead didn't really cause her problems, but warping reality strengthened the calling. Only when the voices started to clear out did she notice the world with a sense of clarity for the first real time. Her disconnection from her everyday use of her psychic powers caused her to start looking at the bigger picture instead of her everyday fight for survival. There was more going on beyond the scenes and for the first real time in her life did she realize that she was going to need allies. Whatever was going to happen was going to happen soon and she couldn't do it alone. Talking to people, giving advice, and leading were never priorities, but with her clarity came an understanding that she had to get better socially before she became another broken piece in a fucked up puzzle. ----------------------------------------------------------------------------->♥ Long ago, Alternia went through a war that preceded the events of the Sufferer's rebellion. This war took place during the time where limebloods lived freely without persecution, a time of peace yet to be shattered. In this land lied a powerful psychic. She worked for the Old Ones and it was her job to shatter the stand-still reality that was occurring on Alternia. A dark alliance was created and she lead an army of low/mid-blooded psychics. A rift in this reality was formed. The baroness had to respond back with full force. Death reigned heavily on both sides, but it was inevitable that the psychics would lose. the Old Ones didn't want them to win, they used this lady psychic to bring the baroness closer to their doorstep in ways that the Doctor couldn't with his Handmaid. When all was said and done, this Psychic escaped execution by hiding in the corpses of her allies and was shipped into a Forsaken land. Exiling herself, she became Forsaken. [style=font-size:14px; letter-spacing: 3px; border-bottom: dotted 1px white;]home[/style] ❧ Ameley lives in the wretched "Fellstone Murk". A land bordering the most toxic and vile regions of Alternia. No one in their right mind would want to live here, but she does. She has a very peculiar looking hive. It looks like and acts as a biosphere. Her hive was originally a pitch black dome with pink fleshy tentacles all over it. Now, the done has been colored in rainbows of pinks, reds, purples, blues, and other vibrant colors. The inside of the dome is very quaint looking. Instead of a multitude of rooms going up, the dome is a dark red lake with a stone walkway through the middle and a transportalizer pad at the end. When someone steps on it, it takes them to the next floor, 20 feet below the lake. On this floor everything starts looking like a tomb. Each room has its own function, but all in all, the rooms all look like a human's tomb would. Going down a couple floors (by stair), someone would reach the last stairwell and enter Ameley's room. Ameley's room is interesting to say the least. The floor looks like peppermint candy and the walls are painted in a slurry of cotton candy colors. Ameley was never a big a fan of computers, but she has a nice set of them that she grew. Their usage has been very minimal until recently. She has her recuperacoon in the direct center of the respiteblock. Her respiteblock houses a bunch of posters of balloons, cakes, hard liquor, and a mysterious set of "My little pony" posters can be seen on the walls. Littered all over the floors is powdered sugar and the walls are covered in delicious cotton candy. [style=font-size:14px; letter-spacing: 3px; border-bottom: dotted 1px white;]typing style[/style] ❧ CA:3v3ry 7h1n9 p♥551613 wh17h 13773r5 3xc3p7 "o's and 0's". 7h3y 4r3 r3p14c3d 6y ♥'5. CA:34ch 4nd 3v3ry 13773r CA:h311, 17 m4y b3 4nn♥y1n9, bu7 7h15 61R1 1♥v35 wr171n9 7h15 w4y. [style=font-size:14px; letter-spacing: 3px; border-bottom: dotted 1px white;]symbol[/style] ❧ She wears colorful dresses and outfits. On all of her outfits is a red Aries symbol. [style=font-size:14px; letter-spacing: 3px; border-bottom: dotted 1px white;]fetch modus[/style] ❧ Ameley's preferred fetch modus is fun. Everything is stored in colorful balloons, but when she wants something she has to pop the balloon. However, every balloon changes colors over time, so what was in the orange balloon isn't whats in the orange balloon an hour later. [style=font-size:14px; letter-spacing: 3px; border-bottom: dotted 1px white;]powers & skills[/style] ❧ Being a dark-red blood, she has by far the strongest connection with her psychic powers, but she prefers to talk to her spirit friends than use her powers on the physical world. [style=font-size:14px; letter-spacing: 3px; border-bottom: dotted 1px white;]medium[/style] ❧ In the land of Candy and Balloons, the denizen Minerva is sleeping. Minerva is actually helping out the planet. By sleeping, she is leading the many Nyad and Dryad consorts to safety from the dangers of the prototyped monsters. When the Denizen wakes up, only the hero of mind will be able to lead the consorts to Warded land (only place that monsters cannot go on this planet) [style=font-size:14px; letter-spacing: 3px; border-bottom: dotted 1px white;]sidequest[/style] ❧ As the hero of Mind, she has to help others stay on task do things right and correct. However she is often annoying to the other trolls because of her spontaneous and colorful nature, which often gets in the way of helping lead others to the finish line. Also, her nature as a maid causes her abilities to lead others towards the correct end when she is trying to counter the mistakes of others. | [atrb=width,150][atrb=valign,top][atrb=bgcolor,B9FC6F][atrb=style,color:252525; padding: 8px;][style=font-size:14px; letter-spacing: 3px; border-bottom: dotted 1px #252525;]positive[/style] ❧ Colorful ❧ friendliest of the trolls ❧ always happy ❧ artsy ❧ over-the-top [style=font-size:14px; letter-spacing: 3px; border-bottom: dotted 1px #252525;]negative[/style] ❧ Insane ❧ Annoying ❧ loves dead things ❧ Needs constant attention or she snaps ❧ five [style=font-size:14px; letter-spacing: 3px; border-bottom: dotted 1px #252525;]interests[/style] ❧ Blowing up baloons [/style]❧ Drawing ❧ cooking ❧ Making over-the-top "human" parties ❧ laughing |
[cs=2][atrb=bgcolor,252525][atrb=style,padding:8px; color: dedede; font-family: dosis; font-size: 10px; text-align: center;]GUARDIAN (OPEN) ❧ SPRITE (OPEN) ❧ EXILE (OPEN) | |
[cs=2][atrb=bgcolor,252525][atrb=style,padding:8px; color: dedede; font-family: dosis; font-size: 10px; text-align: center]TRICKSTER MODE, oc AMELEY PRIMUS Sy5TEm/./F4IlURe: Unkn0wN. |